Introduction

"A realm once green now ruled by Frost,
Where flesh and field both pay its cost.
Those dearly loved, forever lost . . ."
The Dynasty of Winter Kings

Fimbulvetr is the harsh winter without any intervening summer that precedes the end of the world and puts an end to all life on Earth. During this time, there will be innumerable wars and brothers will kill brothers-or so the Norsemen believe.

The events of Fimbulvetr began 300 years ago and somehow some civilizations have survived the never-ending winter: the Norsemen who claim ruleship of all of Mannheim; the Alukhais who conquered the northern parts of Midgard soon after the Great Flood sunk most of their own land; the Sasainns who conquered most of the Gauls' lands a long time ago; and the Gauls, who worship the spirits and can withstand the winterlands with barely any cloth to protect them. The world is under turmoil as the machinations of the end of the world have begun.

Ice, glaciers, cold, freezing breezes-these are the only properties that Nordica possesses in abundance. Every living creature in the world works constantly to obtain food and safeguard water. Hunters might go days without finding suitable prey, and herders must drive their flocks from place to place to find good grazing.

Characters in Nordica are the typical fantasy heroes, but flavored with Celtic, Mongolian, and Norse lore. Once you've decided on the type of character you want to play, move straight on to Making Characters but please consult your choices with your Dungeon Master.


The Great War