Showing posts with label Geography. Show all posts
Showing posts with label Geography. Show all posts

Region - Sudholt

Sudholt
This remote country to the east of Midgard is claimed as its easternmost province, Sudholt is completely sovereign. It has grown wealthy from trade between Brictomcant, Einn, and Brectholt.

Common Knowledge
This region was once connected with Midgard before the Great Flood, it is now separated from it as it thrives to survive on its own. The people of Sudholt are known for their fishing skills and their great warriors.

Regional Features


Augatorp: Oppressed by the Dark Vikings, the men of Augatorp are taken as slaves to do hard work or to be turned into dark vikings, the women are used as servants. Once a month the dark vikings come to take one man and one girl from this town.
Illvirki: The major trading center in Sudholt, this port town's harbor was designed with defense as its first priority. It is rumored that the harbormaster pays tribute to Aegir to drive away all sea monsters.
Skelfagard: The Sudholtan, human nomads who survive by raiding the nearby settlements, make their homes in region of Sudholt. Skelfagard is the capital city of the a region that openly worships Hel and Loki and is known to hold a vast army of Dark Vikings.
Skipta: This dark town is home to demons and undead creatures who curiously enough answer to priests of Hel and Loki. From here the dark vikings descend down on Augatorp to get their slaves.
Vandkeld: This village is home to small farmers, traders, and artists who provide the dark vikings with their goods (whether they like it or not).

Region - Kanum Kotan

Sub-region - Uruk

Common Knowledge

Uruk is an isle located in the northwestern shores of the nation of Kanum Kotan. Though most of the island has sunk during the Great Flood, it holds a very important military base. It is east of the Angul-Law continent.

Regional Features

Kili is an important military base for the Alukhais, as Angul-Law is located across the water from it. Though at peace, the Alukhais prefer to keep a high alert. Despite the fact that the Alukhai aren't very well known to be great sea fighters, Kili homes a fleet of powerful military ships that can hold off battle long enough for reinforcements to arrive, or to drive the battle towards land, where the army of Kanum Kotan is most able. The Khan of this area prefers to recruit half-orc soldiers, in hopes that what the small army lacks in manpower can be masked over with the overwhelming presence of a demon's offspring.

Sanduraghul is the main port for Uruk, an island located off the shores of Kanum Kotan, and is known to be the city of blacksmiths. Because Uruk is such a highly guarded island, the Alukhais in Sanduraghul have perfected the arts in sword-making in hopes to heighten the defense of their people. Every year they would supply enough weapons for every able-bodied Alukhai, and ship them to Bukugeg, another of Kanum Kotan's main ports. Like Kili, it is mostly home to half-orcs, but a large variety of other races coexist here as well.

Sub-region - Irgun

Common Knowledge

Irgun is an island located to the east, and before the Great Flood sunk most of the land it was home of the orginal empire of Khanum Kotan. It is considered one large entity nowadays, but it is home to five peaceful villages and one military base that protects the entire island.

Kanum Kotan

Common Knowledge

Kanum Kotan is small compared to all of Midgard, but throughout the years it has been steadily growing by the conquering of lands after the Great Flood sank most of its territories.

Regional Features

Karakorum is the capital city of Kanum Kotan. It is home to the Khanum and the most powerful army of the entire nation. It overlooks hundreds of miles of plain wasteland. It is surrounded by two thick, exterior walls, on top of which fortresses are mounted for archers to attack from above. It is the ultimate military base, and from the times of the Great War until today it has never met any weakness.


Bukugeg is located at the northern point of Kanum Kotan, and is a port for local commerce. Being the closest to it geographically, it becomes an important route to Uruk. Merchants of all kinds gather here, buying and selling their wares. Because of ongoing trade with Sanduraghul, more than half of the merchandise are weapons or raw materials for weapon-making. It is not rare, however, to find valuable items here. Alukhai of all kind gather here, and even travellers who have managed to venture so deep into Kanum Kotan often make their stay longer to explore this bustling city.

Deriyea is is a town riddled by myths and lores. It is said that angry pure-blood demons roam the inhabited glaciar 40 miles from the shore, and that every night they would freeze the water in the sea to create a bridge of ice to cross over and, disguised as the commoners, would capture a female human as revenge to the townsfolk. The story goes on that the elders had made an agreement with the demons in order to mantain order, and would sacrifice three females every month to satiate their hunger and lust. One woman, sometimes two, would later return from the demons' lair impregnated with a half-demon, who would then be sent to the barracks as soldiers for the Khan's armies.

Kirbegesule is a common town not known for any particularities, except perhaps for the good breeding of horses. Taking advantage of the small plains that border the northern parts of the Kelet-hojin, it is one of the many towns that take pride in their sturdy steeds. A small community of goblins reside there, living amongst the humans. It is a small resting point between the two towns on the northeast and the northwest.

Minukei is located in the northeastern parts of the Kelet-hojin, and is actually inside the forest as opposed to being in the border. Like its neighboring town Siburbalghad, it is home to many shifters and yuan-ti. Goblins and half-orcs make up the majority of its population, as well. This town is also known for the good breeding of horses, brave steeds unafraid of creatures of any kind due to the diverse population in Minukei.

Emkerid is the northeastern port of Kanum Kotan and its importance lies in the fact that it's the only viable route to the island of Irgun. This city is populated mostly by humans, but half-orcs also make a majority of its army. It is also a fort to defend from neighboring attacks, and strong enough to hold on its own.

Baildughei is located on the western region of the Kelet-hojin, and is known not only for its horse breeding, but for the land's fertility for crops. A wide variety of vegetables are harvested here, such as: carrots, beans, garlic, lettuce, and spinach, among others. Gnomes make up one third of its population living amongst humans, half-orcs, and goblins.

Kui is a small village located in the western region of the Kelet-hojin. Small harvests and horses are sold to the neighboring city of Hoda. It is populated mostly by humans.

Hoda is located in between Fei and Kui, two small villages who depend on the commerce with this city. It holds a military base and a prosperous market. It is inhabited mostly by humans, but various other races make up for the rest of the population.

Fei is a small village located in the western region of the nation. Due to its proximity to the rivers, the villagers have become adept with their fishing and thus the fish commerce is the most important for this area. It is populated mostly by half-orcs and gnomes.

Pebec is a small village located to the southwestern border of the Kelet-hojin and is not any special than the surrounding villages. For commerce the townsfolk breed strong horses for the nation's armies.

Neisle is a small inn town known to house strange travelers who seek adventure inside the forest of spirits. Many storytellers make business here, telling mythical recollections of hunters and wanderers who had become lost in the Kelet-hojin, never to be seen again, or of the rare creatures that reside within the trees. It is also known to be a town for bandits and thieves who's headquarters lie in the neighboring Siburbalghad. The population is made entirely of goblins and humans, with some half-orc soldiers roaming about to keep order in town.

Siburbalghad is the city of thieves, or so they say. Located inside the forest of Kelet-hojin, it is the home of humans, goblins, yuan-ti, and shifters. The city's Khan is a renown bandit and the head of the largest thief guild in the entire nation. These thugs serve as the Khanum's assassins. Wandering travelers sometimes find their way to this dangerous city while adventuring in the forest, and though it is the least popular city for the local Alukhai, foreigners are well-treated in this place (unless they were the unfortunate target for a killing.)

Keru is a small village in the southeastern border of the Kelet-hojin, and throughout the years it has become sort of like Siburbalghad's warehouse, where illegal wares and drugs are sold in the town's thriving black market. On the exterior, this village is no more special than Perec, but on the interior it hides the dark truth of Kanum Kotan. It is mostly populated by humans and goblins, with the frequent visits of yuan-ti and shifters.

Kerem is a fortress-city located in the eastern-most border of the Kelet-hojin. Is it the in-between city of the Emkerid trading route, and mostly populated by half-orcs.

Kobegen is Kanum Kotan's route to commerce with other nations, and perhaps the most important port in all of the nation. It is also a military stronghold, containing both marine and ground armies. Foreign shipments must be sent via Kobegen, where they would be inspected for possible threats. Kobegen's military force is strong enough to hold on its own.

Obughaqai is a large city located east of Kobegen, and is consequently the market city that distributes the imported goods from the port. The military base in this city is so strong that Irgeul and Tariyan, located southeast to Obughaqai, recieve its protection. The population is diverse in this city, as it is popular for trade. Many wandering travelers made stay in this city, becoming traders or merchants.

Irgeul is located southeast of Obughaqai and is a a rather large resting town, as travelers would describe it. Because of its neighboring trade with Obughaqai, the market district of this town is popular for trinkets and rare items. Humans make up a large part of its population, but other races are also seen here.

Tariyan is a village located southeast of Irgeul. It is a resting town for travelers and it is popular for having the best grog in all of Kanum Kotan. It recieves military protection from Obughaqai and it is the meeting point of all the west roads that connect the north to the south. Here is where all harvests for the capital city is gathered and inspected before being loaded into caravans to the city of Camqagh, where the cargo will be inspected a second time.

Camqagh is often called the capital city's warehouse, as it is where all cargo meant for Karakorum is inspected by officials. It is a busy city where there is work and no play for the people there. The population is made up of slaves who were taken in after battles. The male slaves are submitted to hard and heavy labour while females work light but tiring tasks.

Region - Eyland Isles

Eyland Isles
These isles once belonged to the Sasainns, but it was conquered by the Norsemen after the Great Flood and now serves as gateway between the other regions, specially Canavese which whom they do most of their trade.

Common Knowledge
The Eyland Isles have long sheltered outcasts from the continent and housed a large population of traders.


Regional Features


Finnaborg: Finnaborg is the major cosmopolitan port city. It benefits from an excellent harbor, wise rule, a tolerant spirit, and their excellent drakkar ships. They serve as the main offense, alongside with Jaddarborg against invading attacks from the north.

Pokatorp: This small coastal town serves as a waypoint for commerce, but its real purpose is entwined with that of Wicklow, which is to cleanse the waters from the sea creatures and hold of any offensive attacks coming from the west until reinforcements arrive.

Wicklow: Used as a trading port due to its location, this harbor is well known for killing many sea monsters and holding attacks against overwhelming odds. Ashild is the captain of the fleet and is known for her bravery and recklessness.

Region - Einn

EINN
Cold and heartless, Einn is ruled by grim, gaunt, albino jarls and by the sorcerously powerful witch-women. Safe within their high stone keeps on the snowy fields, the norsemen of Einn wield power far beyond their meager resources and small army. Fortress of arcane power in the north, Einn is a spiteful foe to Bretholt.

Common Knowledge
Known for their extreme arcane abilities, the norsemen of Einn are feared by every nation, including their own. They have emulated the Brictomcants, who train the females of their tribe as poten magic wielders.

Regional Features
Draugtorp: This small village is home to the powerful witch-women, who are handpicked by the Jarl himself. Scholars believe that they acquired their magical abilities by drinking the blood of dragons. And the fact that many Dragonborn reside on this island supports this notion.

Valdyrlog: The town of Valdyrlog serves as the only port to estavlish commerce with other regions such as Sudholt who trade their goods for their arcane potions and crafts.

Region - Orgrand

ORGRAND
Barbaric and warlike, they guard the frontiers of their occupied land known as Kanum Kotan. Though they focus their attention towards Alukhai territory, they have internal conflicts to deal with, such as the Winter Queen and the Ice King, who battle each other wrecking havoc on the land every time they do.

Common Knowledge

Known as the border kingdom, the Jarls of this region are in charge of protecting the frontier. A year ago Alukhai emissaries came to the region to negotiate for trading routes to be open, however the jarls did not approve nor declined this offer and now and then you see Alukhaiyan caravans the icy barenlands.

Regional Features

Austbork: These forest are known to be the home of the Yuan-ti, the snakefolk that also came to the norselands when the Alukhai invaded after the Great Flood.

Balkfell: These mountains produce enough gold and iron to support Orgrand's economy. Civilized but short-tempered stone giants live in the remote peaks in enormous rock mansions, trading gems for fine wine and knowledge for dragon meat.

Braudstad: This major seaport is walled and compact, populated with merchants, tradesfolk, and sailors. Its extensive docks are filled with ships. Hlammach is the site of the kingdom's mint, and thieves constantly try to steal the coins and trade bars stored here.

Brynjulauss: One of three villages that contain a high populace of thralls. Brynjulauss’ ´citizens were mainly thralls who after hard work and loyalty, they were given the land form them to defend and live on. On occasions, regimens of norsemen travel north towards the towers. Halfling are abundant in this village.

Drykkjavik: The barren seaport of Drykkjavik is littered with the skeletons of ships, but despite the loss of its shoreline, the city has not lost all inhabitants. Indeed, it is known to be under the control of a band of raiding pirates called the Nidflagd, or the Sons of the Giantess. Their leader, a female goliath came up with the name or so the rumors go.

Kroptuvirki: This fortress town was vital during the Great War as it helped establish the known borders and prevented the Alukhai from advancing further into the Norsemen’s lands. The fortress is now the main defense against any future invasions by the Alukhai but it has lost most of its glory after the war.
Morkholm: One of the three villages that contains a high populace of thralls, this one is located in-between the other two villages and its ruled by a pure blooded Jarl, who’s skills have kept the entire village alive from the constant raids by the yuan-ti.

Orgrandvirki: The capital of the Orgrand consists of a mighty castle built around the Austbork forest and the Seidfell mountains. Orgrandvirki has seen better days, but the city is still the largest and wealthiest in the region and is the only real defense against any invasions coming through the forest. The city is known for their winter griffons who serve them as messengers and as an air striking force against any airborne threats.

Orkaborg: Like many frontier towns, Orkaborg serves as a fortress, watching over the Jarjall region and is also the last line of defense against invasion coming from the north. Many dwarves live here.
Seidfell: These forbidding mountains are massive and sharp, forming a high wall broken only near Kroptuvirki and Stokkva. Many fey creatures reside on and within these mountains suc has dragons, faeries,gnomes, and other feral creatures.

Seidfell: These forbidding mountains are massive and sharp, forming a high wall broken only near Kroptuvirki and Stokkva. Many fey creatures reside on and within these mountains suc has dragons, faeries,gnomes, and other feral creatures.


Stokkva: This small village serves as the crossroad Braudstad, Orgrandvirki, and Wotankeld. Though small, this village is home to many heroes who claim that they received their powers from the mountain.

Svellfell: These jagged, broken peaks are laced with ice and snow and inhabited by thousands of goblins and giants as well as other humanoid monsters as well as one of the hidden lairs of the Ice King.

Vidrholm: One of the three villages that contains a high populace of thralls. In this town resides a group of elixes from Kanum Kotan who willingly submitted themselves as thralls of the norsemen in exchange of them being able to keep their traditions and train their people in their arts. Like the Alukhai’s they believed in the ancestor spirits, but also believe in the power of the mind and the path to enlightenment by mastering your mental abilities.

Region - Taurea

Taurea
Walking beneath Taurea's giant maples, looming shadow-tops, and towering oaks, humans soon realize that they have entered a world that does not need them. The great forest is a living testament to a forgotten green age, a time in which humans were an afterthought instead of the dominant society. This forest belongs to the eladrins and the elves who fence off any trespasser with their arrows and dire wolf mounts.


Common Knowledge
Only a fool would dear to enter this forest region.

Regional Features 

Deloth: A large community of elves resides within this town that’s well hidden from civilization by the Dwarf Mountains. This town serves as a border and as the primary defense against invaders coming from Lagmork.

Mith’elea: The old home of the Winter Queen is arguably the richest and most dangerous adventuring site in all of Mannheim. It's actually dozens of sites in roughly the same location, the ruined remains of the huge elven and human city that was once the greatest magical place in the world, that was of course before the eladrin kicked the humans out of their land centuries ago. The eladrin rule the capital city of this small region and are greatly known for their rune divination skills.

Nimdoreth: They're not pretty, but to the inhabitants of Nimdoreth, the stone walls of the Dwarf Mountains are the surest haven in a troubled land. They fence off trolls and giants from the mountains and established good trade with the dwarves.

Ovinfell: Though it doesn’t belong to the Taurea region, this chain of mountains is sometimes the gateway for orcs and Alukhais to try and raid the elven region.

Region - Jarjall

JARJALL
A land of icy fields and hard tundra, mountain ranges and cold, gray skies are all part of the Jarjall geography. It is a land filled with dangerous people and predators, where much of the life that can be found in its frozen hills lives only to take life from another. Wolves, mountain cats and fierce bears hunt the frozen ranges and thick woods, more than capable of killing entire hunting parties unprepared for their savagery. Stories of monstrous beasts and dark legends waiting in the icy wastes for foolish travelers are told around crackling campfires, many of which have been proven true time and time again. In Jarjall, if the weather and the terrain do not claim you, something else likely will.

Common Knowledge
Only the strong will carve out a living here, often quite literally. The terrain is difficult, but many come to see for themselves.

Regional Features

Bokivirki: Once the main fortress that watched the region of Sudholt it now lays in ruins after a raid performed by the Vikings of the Sudholt region.

Dvergrefell: The great dwarf mountain hosts one of the many underground kingdoms of the dwarves, its entrance is only known by a few.

Grimmr: This walled city is under the protection of humans and dwarves. They are known for being intolerant of taller races such as Goliaths.

Holtborg: This triving village serves as the crossroads between Torstvedt and Jadarrborg for those who are coming from Midbraut. Some shifters make home in this village as well as goliaths.

Jadarrborg: A small village who refused to retreat to mainland after the King decreed that the area was no longer defendable. Those who hail from this small village have a special grudge against those who live in mainlands.

Jarjall: The mountains that gave the region its name, these tall peeks are home to many giants and often try to lay siege to Skautgard and Torstvedt.

Lagmork: This small forest is home to many lycanthropes all who seem to be minions of Loki.

Laufgraen: This city belongs to the dwarves and little is known about it for quite few have been more than a few steps within the city gates. Many gather near the gates whoever to trade goods.

Midbraut: The middle town between the Middengeard and Jarjall region. The town itself is very lively for those who like to trade goods, however if Middengeard and Jarjall be on unfriendly terms this lively town will go asunder in a matter of hours since it has do real fortifications against attacks of any type.

Megingrimmr:  This Jarly capital is built around a huge, heavily fortified castle. The city and Jarly maintain a friendly relationship with the nation of Middengeard. Carl Vendulf who survived the
Reign of the Winter Queen in hiding, leveraged that alliance to endorse Ozur as jarl mroe than a decade ago.

Purrmork: This small, thick forest is amazingly resilient, growing back whatever is cut from it in only a few years. Legends say that long ago a great druid enspelled the wood in defiance of the glacier, and that since that time it has never been covered in ice. It recieved its name do to the fact that it requires no water to maintain itself alive.

Skautgard: This city was built purposely in-between the mountain’s pass to ensure communication with the other cities that lay westward. They are often attacked by giants that come from the mountains themselves and they have become quite adept at dealing with them.

Torstvedt: Torstvedt is a small, yet very well fortified city who has to deal with trolls, werewolves, and giants. Here the breed their own kin with the blood of the lycanthropes to have an edge against all the threats that surround them.

Vandliga: This spot of twelve permanent buildings and many outlying farms has a blacksmith, a sawyer, a tavern, a shrine to Odur, and a permanent guard of five to fifteen of the Jarl’s Men. The guards spend their time hunting, gambling, or practicing at arms, but they also keep an eye on the traffic along the main road and another eye cocked warily up the Dwarf Mountains.

Varkavirki: This stronghold remains ever watchful of Alukhais and Sasainns.

Vegrtorp: The major trading center in Jarjall, this port town's harbor was designed with defense as its first priority, since many pirates roam these waters. It is rumored that the harbormaster pays tribute to a Aegir, that drives away all other sea monsters.

Region - Middengeard

Middengeard
According to the Norsemen, this region receives its name due to the fact that before the Great Flood, this land was the center of Mannheim. The capital city who bears the same name as it’s region is one of the few cities with an Intact Rune Stone and has become as of late the target of many attacks by Loki’s minions and other forces such as Alukhais and dragons.

Common Knowledge
This region is a bit warmer than the others since they possess the Kenaz Rune Stone and with it they somewhat keep the harsh cold at bay.

Regional Features
Midmork: They main forest in this region, Midmork is home to many dangerous creatures such as trolls, dragons, elemental spirits, wendigos, etc. Despite all the dangers that roam within, the villagers must cross it in other to get to virtually any other village.

Aldranarihrid: This small city lies in southeast of middengeard. Over the past century, Aldranarihrid has evolved into a fortified military base, defending against the dragons that occasionally fly from the dragon isles.

Fellheim: One of the main port cities in Middengeard. Most of its citizens are fishermen or hunters who go deep into Midmork to hunt for food and supplies.

Herorheim: Is one of the main port cities and perhaps one of the most well guarded in all Middengeard
Kastaliborg: This city is known as the Castle Fortress or Castle town since the majority of its populace is trained for battle in other to defend the capital city from attacking forces.

Middengeard: The region's capital is a wealthy city, home to the region’s noble families and merchant houses. The mightiest of jarls originate from this great city and great warriors are trained to defend the ancient Rune Stone.

Orugrr: Famous for its raiding warriors, this city serves as a stronghold against invading forces. The city sits against sheer cliffs, making its geography as abrupt and intimidating as its people.

Logrheim. This small village is home to powerful Viking warriors, however their lack of organization has made them victim of many raids.

Steinngard: The city of Steinngard once belonged to dwarves but it was given to the Norsemen as an apology for killing their king centuries ago. This city now serves as the frontier between Middengeard and the Jarjall region, if the Jarl from Jarjall fails to defend itself from invading forces, Steinngard must prevail.

Vidirgala: This city servers as the main trading port between Middengeard and the Nervii isles. Here many Gauls train with the Vikings and those who prove worth are sometimes given the title of Carl within the region.

People of Middengeard
The brave and noble folk of Middengeard are justly proud of their centuries-old kingdom, seeing their Land as a redoubt of sanity in a world gone mad. Middengeard’s citizens are fiercely loyal to Thorgrim, their king and his house. Although the majority of the population is human, dwarves and halflings are not uncommon, and their numbers are increasing as commerce strengthens Middengeard’s ties with Jthe dwarven kingdoms.